
A quick overiew..
As I always like to learn new skills, back at the start of 2023 I started learning the Unity engine and C#, which resulted in this little mobile game, I challenged myself to create and release it within 14 days.
The Visuals
When conceptualizing the visual side of this game, I wanted it to look clean and rather modern, but with retro elements, that remind of old 8-bit and 16-bit games. Such as promiment pixelation or CRT vibe thanks to prominent chromatic abberation and blooming

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The Gameplay
The premise of this game is very simple, yet challenging, the player moves the ship left to right to avoid the incoming asteroids, with every obstacle cleared, the ship speeds up and the obstacles come at the player faster.
In the released version, the player moves the ship side to side by dragging it across the screen, however, from the start I have been experimenting with two more methods of controlling the ship:
Gyroscope: By tilting the phone from left to right, but this proved tricky to implement with my limited experience, and the overall feeling of controlling the ship like this wasn’t very good.
Arrows: Since the “playing grid” is 5 “slots” wide, the player could navigate between the asteroids by clicking on one side of the screen and then moving to that side by one slot, I am still experimenting with this idea.
Leaderboards
After the inevitable and violent high-speed collision with one of the dangerous space bodies, the player can compare their high score against other players, thanks to the online leaderboard.
Technical Challenges
Creating a mobile game without any previous knowledge wasn’t easy, but solving many challenges along the way felt very rewarding.
As I mentioned earlier, I challenged myself to create this game withing 14 days, I only had my 8 year old laptop and my phone to make it happen.
